Difference between revisions of "Role:Brawler"
From Pokemon Tabletop Wiki
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<section begin=stats />'''Brawler''' <br> | <section begin=stats />'''Brawler''' <br> | ||
− | '''HP''': | + | '''HP''': Medium <br> |
'''Defenses''': 8,6,4 <br> | '''Defenses''': 8,6,4 <br> | ||
'''Initiative Mod''': +0 <br> <section end=stats /> | '''Initiative Mod''': +0 <br> <section end=stats /> | ||
<section begin=abilities />'''Brawler Abilities''' <br> | <section begin=abilities />'''Brawler Abilities''' <br> | ||
− | '''Melee Attacker''': Roll all damage dice for Melee and | + | '''Melee Attacker''': Roll all damage dice for Melee, Pass, and Burst attacks, including bonuses from Boosts and other effects, as d10s instead of d6s. <br> |
'''Melee Dominance''': When you begin a turn adjacent to a foe that has no adjacent allies, you gain +1 Boon to the first Melee attack you make against that foe this turn. <br> | '''Melee Dominance''': When you begin a turn adjacent to a foe that has no adjacent allies, you gain +1 Boon to the first Melee attack you make against that foe this turn. <br> | ||
− | '''Create Opening''': When you and an ally are adjacent to a foe, you both count as Flanking the foe for the purposes of Melee attacks regardless of your position or size.<section end=abilities /> | + | '''Create Opening''': When you and an ally are adjacent to a foe, you both count as Flanking the foe for the purposes of Melee attacks regardless of your position or size. <section end=abilities /> |
<includeonly> | <includeonly> | ||
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! [[Role:Brawler]] | ! [[Role:Brawler]] | ||
|- | |- | ||
− | | An Offensive Role that excels at flanking and melee attacks against isolated enemies. | + | | An Offensive Role that excels at flanking and melee attacks against isolated enemies. |
|} | |} | ||
<section end=summary /> | <section end=summary /> | ||
</includeonly> | </includeonly> |
Latest revision as of 22:26, 6 July 2020
Brawler
HP: Medium
Defenses: 8,6,4
Initiative Mod: +0
Brawler Abilities
Melee Attacker: Roll all damage dice for Melee, Pass, and Burst attacks, including bonuses from Boosts and other effects, as d10s instead of d6s.
Melee Dominance: When you begin a turn adjacent to a foe that has no adjacent allies, you gain +1 Boon to the first Melee attack you make against that foe this turn.
Create Opening: When you and an ally are adjacent to a foe, you both count as Flanking the foe for the purposes of Melee attacks regardless of your position or size.