Difference between revisions of "Move:Iron Jaw"
From Pokemon Tabletop Wiki
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{| class="move-strike" | {| class="move-strike" | ||
| class="steel-move" | '''Iron Jaw''' ✦ Steel Type | | class="steel-move" | '''Iron Jaw''' ✦ Steel Type | ||
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| colspan="2" class="move-text" | '''Targets''': Melee, 1 Target ✦ vs Evasion | | colspan="2" class="move-text" | '''Targets''': Melee, 1 Target ✦ vs Evasion | ||
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− | | colspan="2" class="move-text" | '''Hit''': 3d6 Physical Steel Damage. | + | | colspan="2" class="move-text" | '''Hit''': 3d6 Physical Steel Damage. If the target starts their next turn adjacent to you, they lose two Ticks of HP if they take a normal Move or Disengage action on that turn. |
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+ | | colspan="2" class="move-text" | '''Boost''': +2d6 Damage. Resisted Damage on miss. Increase the HP loss on movement to three Ticks. | ||
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Revision as of 01:02, 14 May 2020
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