Difference between revisions of "Move:Iron Jaw"

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{| class="move-strike"
 
{| class="move-strike"
 
| class="steel-move" | '''Iron Jaw''' ✦ Steel Type  
 
| class="steel-move" | '''Iron Jaw''' ✦ Steel Type  
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| colspan="2" class="move-text" | '''Targets''': Melee, 1 Target ✦ vs Evasion
 
| colspan="2" class="move-text" | '''Targets''': Melee, 1 Target ✦ vs Evasion
 
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|-
| colspan="2" class="move-text" | '''Hit''': 3d6 Physical Steel Damage.  
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| colspan="2" class="move-text" | '''Hit''': 3d6 Physical Steel Damage. If the target starts their next turn adjacent to you, they lose two Ticks of HP if they take a normal Move or Disengage action on that turn.
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|-
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| colspan="2" class="move-text" | '''Boost''': +2d6 Damage. Resisted Damage on miss. Increase the HP loss on movement to three Ticks.
 
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Revision as of 01:02, 14 May 2020

Iron Jaw ✦ Steel Type tier 1
2 AP, At-Will ✦ Strike
Targets: Melee, 1 Target ✦ vs Evasion
Hit: 3d6 Physical Steel Damage. If the target starts their next turn adjacent to you, they lose two Ticks of HP if they take a normal Move or Disengage action on that turn.
Boost: +2d6 Damage. Resisted Damage on miss. Increase the HP loss on movement to three Ticks.




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