Difference between revisions of "Move:Agility"
From Pokemon Tabletop Wiki
(Created page with "{| class="move-maneuver" | class="psychic-move" | '''Agility ''' ✦ Psychic Type | rowspan="2" class="psychic-tier" | link=|tier 1 |- | class="psych...") |
|||
Line 15: | Line 15: | ||
<noinclude> | <noinclude> | ||
'''Learned by''': | '''Learned by''': | ||
− | {{Special:WhatLinksHere/Move: | + | {{Special:WhatLinksHere/Move:Agility|namespace=100|hidelinks=1|hideredirs=1}} |
</noinclude> | </noinclude> |
Latest revision as of 18:24, 29 June 2020
Agility ✦ Psychic Type | |
2 AP, At-Will ✦ Maneuver, Buff | |
Targets: Self | |
Always: You gain two Charges of the Speedster Buff. While you have Charges of the Speedster Buff, you have +2 Initiative and Movement. Once per round, you may spend a Charge of Speedster as a Free Action on your turn to take an extra Movement Action. If you do, add your Initiative to your next damage roll taken this turn. | |
Boost: While you have Charges of the Speedster Buff, you may move through spaces occupied by enemies. When you do so, they make Accuracy Rolls against you with 1 Bane until the end of their next turn. |
Learned by: