Difference between revisions of "Move:Iron Defense"

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{| class="move-maneuver"
 
{| class="move-maneuver"
 
| class="steel-move" | '''Iron Defense''' ✦ Steel Type  
 
| class="steel-move" | '''Iron Defense''' ✦ Steel Type  
| rowspan="2" class="steel-tier" | [[File:Tier 1 icon.png|options|tier 1]]
+
| rowspan="2" class="steel-tier" | [[File:Tier 1 icon.png|link=|tier 1]]
 
|-
 
|-
 
| class="steel-move" | 2 AP, At-Will ✦ Maneuver
 
| class="steel-move" | 2 AP, At-Will ✦ Maneuver

Revision as of 21:35, 17 May 2020

Iron Defense ✦ Steel Type tier 1
2 AP, At-Will ✦ Maneuver
Targets: Self
Always: Gain two Charges of the Iron Wall Buff. As long as you have any Charges of the Iron Wall Buff, gain +6/8/10 Armor against Physical Damage and foes cannot Move or target attacks through your square regardless of Size. You may spend Charges of Iron Wall in the following ways:
  • As a Free Action when an Area attack that targets you hits you and/or your allies to cause all targets of the attack to take Damage as if Resisted one step further.
  • As a Free Action at the start of your turn to cause all adjacent squares to become Cover when resolving foes’ attacks until the end of your next turn.
Boost: You may use Iron Defense as an Interrupt when targeted by an Area attack. That attack gains +1 Bane to all Accuracy Rolls.


Learned by: