Difference between revisions of "Move:Iron Defense"
From Pokemon Tabletop Wiki
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| {{Special:WhatLinksHere/Move:Iron_Defense|namespace=100|hidelinks=1|hideredirs=1}} | | {{Special:WhatLinksHere/Move:Iron_Defense|namespace=100|hidelinks=1|hideredirs=1}} |
| </noinclude> | | </noinclude> |
Revision as of 17:10, 17 May 2020
Iron Defense ✦ Steel Type
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2 AP, At-Will ✦ Maneuver
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Targets: Self ✦ vs
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Always: Gain two Charges of the Iron Wall Buff. As long as you have any Charges of the Iron Wall Buff, gain +6/8/10 Armor against Physical Damage and foes cannot Move or target attacks through your square regardless of Size. You may spend Charges of Iron Wall in the following ways:
- As a Free Action when an Area attack that targets you hits you and/or your allies to cause all targets of the attack to take Damage as if Resisted one step further.
- As a Free Action at the start of your turn to cause all adjacent squares to become Cover when resolving foes’ attacks until the end of your next turn.
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Boost: You may use Iron Defense as an Interrupt when targeted by an Area attack. That attack gains +1 Bane to all Accuracy Rolls.
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Learned by: