Difference between revisions of "Pokemon:Mawile"
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Revision as of 14:07, 16 May 2020
Mawile - Type: Steel/Fairy
Traits
Attacker: +3/4/5 Physical Damage.
Physical Armor: +3/4/5 Armor vs Physical Damage.
Defense Priority: Vigor > Resolve > Evasion
Initiative: 2
Movement: 6
Size: Small
Basic Attacks: Physical Innate Melee
Favored Skills: Covertness, Sway
Deficient Skill: Traversal
Home Biomes: Cave, Mountain
Gifts: Darkvision
Roles
Brawler | |
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An Offensive Role that excels at flanking and melee attacks against isolated enemies. |
Grappler | |
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A Defensive Role that controls enemy movement with Grappling. |
Breaker | |
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A Support Role that uses Tricks to increase the damage enemies take from allies' attacks. |
Abilities
Intimidate |
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Free Action, Scene x1 |
Trigger: You hit with a Strike or a Move with the Social Keyword |
Effect: Choose one hit Target. That target deals Physical Damage as if Resisted one step further until the end of their next turn. The Frequency of this Ability refreshes any time your Strike causes a foe to be Shaken or Defeated. |
Ambush |
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Free Action, Scene x1 |
Effect: Hide as a Free Action (you must still meet all requirements). The next time this Scene you hit with a damaging attack while Hidden, choose one of the following effects:
|
Moves
Starting Moves
Iron Jaw ✦ Steel Type | |
2 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Evasion | |
Hit: 3d6 Physical Steel Damage. If the target starts their next turn adjacent to you, they lose two Ticks of HP if they take a normal Move or Disengage action on that turn. | |
Boost: +2d6 Damage. Resisted Damage on miss. Increase the HP loss on movement to three Ticks. |
Iron Jaw ✦ Steel Type | |
2 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Evasion | |
Hit: 3d6 Physical Steel Damage. If the target starts their next turn adjacent to you, they lose two Ticks of HP if they take a normal Move or Disengage action on that turn. | |
Boost: +2d6 Damage. Resisted Damage on miss. Increase the HP loss on movement to three Ticks. |
Iron Jaw ✦ Steel Type | |
2 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Evasion | |
Hit: 3d6 Physical Steel Damage. If the target starts their next turn adjacent to you, they lose two Ticks of HP if they take a normal Move or Disengage action on that turn. | |
Boost: +2d6 Damage. Resisted Damage on miss. Increase the HP loss on movement to three Ticks. |
Tier 1 Natural Moves
Iron Jaw ✦ Steel Type | |
2 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Evasion | |
Hit: 3d6 Physical Steel Damage. If the target starts their next turn adjacent to you, they lose two Ticks of HP if they take a normal Move or Disengage action on that turn. | |
Boost: +2d6 Damage. Resisted Damage on miss. Increase the HP loss on movement to three Ticks. |
Iron Jaw ✦ Steel Type | |
2 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Evasion | |
Hit: 3d6 Physical Steel Damage. If the target starts their next turn adjacent to you, they lose two Ticks of HP if they take a normal Move or Disengage action on that turn. | |
Boost: +2d6 Damage. Resisted Damage on miss. Increase the HP loss on movement to three Ticks. |
Iron Jaw ✦ Steel Type | |
2 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Evasion | |
Hit: 3d6 Physical Steel Damage. If the target starts their next turn adjacent to you, they lose two Ticks of HP if they take a normal Move or Disengage action on that turn. | |
Boost: +2d6 Damage. Resisted Damage on miss. Increase the HP loss on movement to three Ticks. |