Difference between revisions of "Role:Brawler"

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<section begin=stats />'''Brawler''' <br>
 
<section begin=stats />'''Brawler''' <br>
'''HP''': Standard <br>
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'''HP''': Medium <br>
 
'''Defenses''': 8,6,4 <br>
 
'''Defenses''': 8,6,4 <br>
 
'''Initiative Mod''': +0 <br> <section end=stats />
 
'''Initiative Mod''': +0 <br> <section end=stats />
  
 
<section begin=abilities />'''Brawler Abilities''' <br>
 
<section begin=abilities />'''Brawler Abilities''' <br>
'''Melee Attacker''': Roll all damage dice for Melee and Pass attacks, including bonuses from Boosts and other effects, as d10s instead of d6s.<br>
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'''Melee Attacker''': Roll all damage dice for Melee, Pass, and Burst attacks, including bonuses from Boosts and other effects, as d10s instead of d6s. <br>
 
'''Melee Dominance''': When you begin a turn adjacent to a foe that has no adjacent allies, you gain +1 Boon to the first Melee attack you make against that foe this turn. <br>
 
'''Melee Dominance''': When you begin a turn adjacent to a foe that has no adjacent allies, you gain +1 Boon to the first Melee attack you make against that foe this turn. <br>
'''Create Opening''': When you and an ally are adjacent to a foe, you both count as Flanking the foe for the purposes of Melee attacks regardless of your position or size.<section end=abilities />
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'''Create Opening''': When you and an ally are adjacent to a foe, you both count as Flanking the foe for the purposes of Melee attacks regardless of your position or size. <section end=abilities />
  
 
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<includeonly>
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! [[Role:Brawler]]
 
! [[Role:Brawler]]
 
|-
 
|-
| An Offensive Role that excels at flanking and melee attacks against isolated enemies.  
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| An Offensive Role that excels at flanking and melee attacks against isolated enemies.
 
|}
 
|}
 
<section end=summary />
 
<section end=summary />
 
</includeonly>
 
</includeonly>

Latest revision as of 22:26, 6 July 2020

Brawler
HP: Medium
Defenses: 8,6,4
Initiative Mod: +0

Brawler Abilities
Melee Attacker: Roll all damage dice for Melee, Pass, and Burst attacks, including bonuses from Boosts and other effects, as d10s instead of d6s.
Melee Dominance: When you begin a turn adjacent to a foe that has no adjacent allies, you gain +1 Boon to the first Melee attack you make against that foe this turn.
Create Opening: When you and an ally are adjacent to a foe, you both count as Flanking the foe for the purposes of Melee attacks regardless of your position or size.