Difference between revisions of "Move:Crunch"

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(Created page with "{| class="move-strike" | class="dark-move" | '''Crunch''' ✦ Dark Type | rowspan="2" class="dark-tier" | options|tier 1 |- | class="dark-move" | 2 A...")
 
 
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{| class="move-strike"
 
{| class="move-strike"
 
| class="dark-move" | '''Crunch''' ✦ Dark Type  
 
| class="dark-move" | '''Crunch''' ✦ Dark Type  
| rowspan="2" class="dark-tier" | [[File:Tier 1 icon.png|options|tier 1]]
+
| rowspan="2" class="dark-tier" | [[File:Tier 1 icon.png|link=|tier 1]]
 
|-
 
|-
 
| class="dark-move" | 2 AP, At-Will ✦ Strike
 
| class="dark-move" | 2 AP, At-Will ✦ Strike
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<noinclude>
 
<noinclude>
 +
'''Learned by''':
 
{{Special:WhatLinksHere/Move:Crunch|namespace=100|hidelinks=1|hideredirs=1}}
 
{{Special:WhatLinksHere/Move:Crunch|namespace=100|hidelinks=1|hideredirs=1}}
 
</noinclude>
 
</noinclude>

Latest revision as of 21:36, 17 May 2020

Crunch ✦ Dark Type tier 1
2 AP, At-Will ✦ Strike
Targets: Melee, 1 Target ✦ vs Evasion
Hit: 3d6 Physical Dark Damage. If the target begins and ends their next turn adjacent to you, they lose two Ticks of HP.
Boost: +2d6 Damage. Resisted Damage on miss. Increase the HP loss on remaining adjacent to three Ticks.


Learned by: