It’s no secret that getting started as a PTU GM can be hard, whether due to the learning curve on encounter creation, or simply figuring out what to do given the vast possibilities of playing Pokémon in a tabletop medium. So what I want to do here is write posts that are explicitly geared towards helping new GMs get started with the system. This will range from fluff content like this post to more mechanically-oriented posts such as sample characters and early game encounters.
Artwork by SIN
All of the campaign seeds in this post defy the usual expectations of a campaign where the players set out to conquer the Pokémon League, but they are not so far removed from the Pokémon source material that you have to build everything from scratch yourself. These campaign concepts can live comfortably within the existing Pokémon regions you know and love, given some adaptation and modification, and they all heavily emphasize travel or exploration, which is an important aspect of the Pokémon franchise.
Another theme I incorporated into these campaign seeds is the idea that from the very beginning, the players are clearly part of something that will have important implications for the future of their society. Criminal threats are fleeting, and when Team Rocket falls, it’s often not too long before a near-identical criminal Team rises to replace them. Fame and glory as League Champion only lasts as long as it takes for someone better to come along and beat you. But in these campaign concepts, the players are creators; they are building structures, making discoveries, and establishing norms that will affect the world of their campaign for generations to come.
Let’s get started. These campaign seeds are listed in order of the least to the most deviation from a “To Be a Master” campaign.