Artwork by pokemoa
Pokémon Tabletop United is a daunting system to GM, so naturally the other devs and I try to make our GMing chapter as robust and comprehensive as possible. However, we realize that having over 50 pages of assorted advice to read through can be dizzying, and a new GM may simply want to know what they strictly need to do to ready themselves for a first session in the system in a straightforward, step by step manner.
Well, here you go! This post will take a look at what goes into putting together an enjoyable first session of PTU. Anything that can be considered more general RPG advice for first sessions, such as how to cast out your first plot hooks or introduce engaging NPCs, will be glossed over at most. Instead, I’ll focus on PTU-specific issues and idiosyncrasies of the system.