12 May

GM Advice: Your First PTU Session


Artwork by pokemoa

Pokémon Tabletop United is a daunting system to GM, so naturally the other devs and I try to make our GMing chapter as robust and comprehensive as possible. However, we realize that having over 50 pages of assorted advice to read through can be dizzying, and a new GM may simply want to know what they strictly need to do to ready themselves for a first session in the system in a straightforward, step by step manner.

Well, here you go! This post will take a look at what goes into putting together an enjoyable first session of PTU. Anything that can be considered more general RPG advice for first sessions, such as how to cast out your first plot hooks or introduce engaging NPCs, will be glossed over at most. Instead, I’ll focus on PTU-specific issues and idiosyncrasies of the system.
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01 May

PTU May 2015 Playtest Packet


artwork by yuza

Annnnnd we’re back! After the exhausting eleventh hour crunch time we took to finish up the 1.05 release of Pokémon Tabletop United, we all needed a break from intensive work on the system. Unfortunately, that for me included working on blog posts, especially with how quickly I burned through my reserve of posts when 1.05 work was piling up.

Now we’re back though, and we’ve come bearing gifts. We’re going to begin releasing occasional playtest packets with material we’re still tweaking and experimenting with. For our first pack, we’re focusing on utility character options. Hopefully, this will give you both interesting insights into our dev process as we make changes over time and another focused avenue to give us feedback on what you’d like to see out of PTU.

Download here and enjoy!

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