27 Dec

Pokémon Spotlight: Dunsparce

Dunsparce is adorable. Do I really have to say more? Well, maybe I should, or this wouldn’t be worth posting on its own.


Artwork by usutsuki

It creates mazes in dark locations. When spotted, it flees into the ground by digging with its tail. – Dunsparce Pokédex Entry

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21 Dec

Gym Design: Signature Elements

brock and misty

Artwork by BlueSoul

Sorry again for the delay! Holidays and all, I’m sure you understand. The next couple posts will come much more quickly, and I’ll try in the future to be better about warning when there’ll be more than a week between posts.

Good Gym Challenges are not merely difficult battles designed along a theme – incorporating distinct and unique elements is part and parcel of designing a memorable and compelling Gym Leader. The Pokémon Tabletop United core book already goes into this topic in broad strokes and covers some basic ideas, such as picking an interesting theme and making sure to present Gym Leaders as members of the community with roles and a personality outside of their League status, but here I’ll go into some more detail on some specific elements that help make for a memorable Gym Challenge, with two outlines for example Gym Leaders following the advice here.
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06 Dec

Campaign Seeds: Mysterious Ruins

arceus ruins

Artwork by トネコ@お仕事募集中

Hi Pokémon Tabletop fans! First of all, my apologies for the lack of recent activity. Most of it can be chalked up to the recent DDoS attack on ZetaBoards and my desire to wait until I was sure the situation had stabilized before making more content posts. Everything should be fine now – you may see some occasional hiccups accompanied by CloudFlare’s 520, 522, or 524 errors, but I haven’t seen one last for more than a few minutes at most in the past couple days. ZetaBoards just moved to using CloudFlare protection, and on top of that there are the usual issues in the aftermath of a DDoS attack.

That out of the way, let’s talk about today’s campaign seed theme. Ever since the Ruins of Alph back in Gold/Silver/Crystal, mysterious and ancient ruins have featured prominently in the Pokémon series and supplied some of the most interesting bits of lore to be found in the franchise.

Most traditional Pokémon campaigns will feature ruin delving at some point, perhaps as a side plot, but what about campaigns that are wholly built around ruins and perhaps the exploration of one mysterious ruin in particular? As we all know, the pedigree of tabletop RPGs in general is filled with a focus on ancient ruins and dungeon crawling, so I’ve tried my best to give these ideas an interesting twist or two.
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