Hi Pokémon Tabletop fans! First of all, my apologies for the lack of recent activity. Most of it can be chalked up to the recent DDoS attack on ZetaBoards and my desire to wait until I was sure the situation had stabilized before making more content posts. Everything should be fine now – you may see some occasional hiccups accompanied by CloudFlare’s 520, 522, or 524 errors, but I haven’t seen one last for more than a few minutes at most in the past couple days. ZetaBoards just moved to using CloudFlare protection, and on top of that there are the usual issues in the aftermath of a DDoS attack.
That out of the way, let’s talk about today’s campaign seed theme. Ever since the Ruins of Alph back in Gold/Silver/Crystal, mysterious and ancient ruins have featured prominently in the Pokémon series and supplied some of the most interesting bits of lore to be found in the franchise.
Most traditional Pokémon campaigns will feature ruin delving at some point, perhaps as a side plot, but what about campaigns that are wholly built around ruins and perhaps the exploration of one mysterious ruin in particular? As we all know, the pedigree of tabletop RPGs in general is filled with a focus on ancient ruins and dungeon crawling, so I’ve tried my best to give these ideas an interesting twist or two.